Skill Mods

They've been referenced before in FDD a few times, using the proper canon term of "Skill Mods"--I should probably go back over the chapter and standardize the verbiage. I've been playing a lot of games that use different terms for similar progression systems, and it gets in my head.

You get them at different breakpoints depending on the skill, and usually they're just small bonuses that enhance your playstyle--an extra 5% damage with a particular tech, a slight reduction in cooldown, that sort of thing. But some of them add new functionality, and some of the ones at major breakpoints can be pretty significant.

Kirito, for example, has a mod for his 1H Sword skill called «Momentum», which procs a very small CDR of all his melee techs every time he deals melee damage. It's one of the ways that Kirito has supported his "all-in" combat style--but as we saw in the duel with Burns, the disadvantage is that he has to keep landing hits, which he can't do when someone is ranging him.

—Catsy